The Slightly Overwhelming Players Guide

Writing Middle Ages

It’s been a bit more than a month since I last blogged about this campaign. The silence hasn’t been about lethargy or second thoughts on writing a DM’s blog; it’s been about trying to ready this campaign in a very busy month. Continue reading

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A Hydra in the Marches

This past Spring I started to realize that my current campaigns were overwhelming me from a quality control standpoint. I was doing a lot of work and having fun, but running campaigns in three different settings caused my work to be inefficient. Which hampered the quality I was giving to my players.

  1. My Wickshire campaign focuses on a band of (originally) halflings in an entirely custom world. No modules, etc. All my creation.
  2. I’m running Hoard of the Dragon Queen with other friends as a convenient way to game with more people, and to get a feel for how Wizards of the Coast has 5th Edition D&D adventures designed.
  3. I started a Birthright setting campaign with the intent of it becoming a major campaign for me in 5e, conversion and all – but that quickly shifted into running Lost Mines of Phandelver as a means of giving me the ability to handle the design crisis of a home game, full book adventure arc, and conversion of an old setting to new rules.

In short, I’d bit off more than I could chew well. I was managing to chew it, but I didn’t like the result. I want to give my players something better. Continue reading